The Magic Shop

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The Magic Shop

Post by Zelda on Mon Oct 19, 2015 3:11 pm

The Magic Shop

This store works a bit differently than the other. While most items you buy in the game cost Rupees, this store requires a currency much more rare - Gratitude Crystals. You may receive Gratitude Crystals in numerous ways, depending on if it is the Great Fairy herself, or perhaps you scored while within a dungeon quest. However so, use them sparingly, for they are rare. Gratitude Crystals can be used in different ways.

We do not limit the amount of spells that you have, however we will be very strict on the spells that you make. You may buy your spells and upgrades here, but you must fill out your spell creation in the Ability Creation Center. They must be approved by an admin before use.

Index
Water Spells
Wind Spells
Fire Spells
Earth Spells
Light Spells
Shadow Spells


Each of the spells listed in the index are Legendary Spells that cost 10 Gratitude Crystals. The list will be updated overtime.


GRATITUDE CRYSTAL SHOP

One Common Spell: 3 Crystals

One Uncommon Spell: 5 Crystals
***Requires a Mana Stat of Above Average***

One Rare Spell: 7 Crystals
***Requires Advanced Rank***

Enchanting Your Weapon: 2 Crystals

One Legendary Spell (Pre-Made): 10 Crystals

One Custom Legendary Spell (Player Made): 15 Crystals
***Requires Master Rank***

Upgrading Common Spell to Uncommon: 2 Crystals

Upgrading Uncommon Spell to Rare: 3 Crystals

Upgrading Rare Spell to Legendary : 6 Crystals


Last edited by Zelda on Thu Feb 18, 2016 11:37 pm; edited 5 times in total
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Re: The Magic Shop

Post by Zelda on Mon Oct 19, 2015 3:17 pm

WATER MAGIC


Strong against fire, yet weak against wind, the element of water is the staple of the Goddess Nayru. There are a variety of Legendary Spells you can buy for 10 Crystals, but if none of them seem to stem your curiosity, you are welcome to create spells of your own.

Nayru's Love: This spell will allow you to heal the wounds of yourself or another.

Cooldown: 6 Posts

Mist Shield: Allows you to create a shield with a thick mist. You are completely hidden in the mist for 3 posts. Please note that opponents or enemies that possess the Lens of Truth or have the Shadow's Sneak blessing are able to see past the mist.
Cooldown: 4 Posts

Ice Fang: Allows the user to shoot ice projectiles toward the opponent.
Cooldown: 2 Posts

Water Crystals: Blesses your weapon with water/ice abilities so that it may be stronger against fire, as well as increases your weapon's rank by one.
Cooldown: The spell will last until it has been cancelled. 


Last edited by Zelda on Fri Feb 19, 2016 5:25 pm; edited 2 times in total
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Re: The Magic Shop

Post by Zelda on Mon Oct 19, 2015 3:23 pm

WIND MAGIC

Strong against water, yet weak against earth, the element of wind is the staple of the Goddess Farore. There are a variety of Legendary Spells you can buy for 10 Crystals, but if none of them seem to stem your curiosity, you are welcome to create spells of your own.



Farore's Wind A spell that allows you to teleport during battle in order to dodge an attack, whether it be used as an escape or to simply prepare yourself further for the battle ahead.
Cooldown: Usable once per thread.

Flight of Faith A spell that allows you to leap high up in the air (as high as 30 feet) in a gliding manner as though you are flying.
Cooldown: 2 Posts

Cyclone When used on another player, this will send a large cyclone in their direction. If they are hit by it, they will be be sent into a random direction from the strong winds.
Cooldown: 5 Posts

Wind Crystals: Allows you to integrate wind crystals into your weapon so that it is stronger against water, as well as increases your weapon's rank by one.
Cooldown: The spell will last until it is cancelled.


Last edited by Zelda on Mon Oct 19, 2015 3:31 pm; edited 1 time in total
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Re: The Magic Shop

Post by Zelda on Mon Oct 19, 2015 3:27 pm

FIRE MAGIC

Strong against earth, yet weak against water, the element of wind is the staple of the Goddess Din. There are a variety of Legendary Spells you can buy for 10 Crystals, but if none of them seem to stem your curiosity, you are welcome to create spells of your own.


Din's Fire: A large wall of fire surrounds the caster and moves outward, toward all opponents with a destructive force.
Cooldown:  Usable once per thread.

Dragon's Breath: Allows the user to breathe fire against their opponent. 
Cooldown: 3 Posts

Dodongo's Wrath: Explosive fire projectiles are released from the palm of the user's hands toward their opponent or direction.
Cooldown: 3 Posts

Fire Crystals: Allows the user to integrate fire crystals with their weapon so that it may be stronger against Earth, as well as increases your weapon's rank by one.
Cooldown: The spell will last until it is cancelled.


Last edited by Zelda on Mon Oct 19, 2015 3:31 pm; edited 2 times in total
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Re: The Magic Shop

Post by Zelda on Mon Oct 19, 2015 3:30 pm

EARTH MAGIC

Strong against wind, yet weak against fire, the element of earth is a staple of the Goron People and their love for the land. There are a variety of Legendary Spells you can buy for 10 Crystals, but if none of them seem to stem your curiosity, you are welcome to create spells of your own.

Earthquake: Allows the user to make the earth split before them.
Cooldown: Usable once per thread.

Stone Shield: Allows the user to raise the earth around them as protection against oncoming attacks.
Cooldown: 2 Posts

Dragon Scales: Allows your skin to become tough and hardy so that normal attacks do not effect them as easily.
Cooldown: 6 Posts

Earth Crystals: Allows the user to integrate earth crystals with their weapon so that it may be stronger against Wind, as well as increases your weapon's rank by one.
Cooldown: The spell will last until it is cancelled.
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Re: The Magic Shop

Post by Zelda on Mon Oct 19, 2015 4:13 pm

LIGHT MAGIC

While light and darkness counter each other, light is a holy element of the gods and goddesses. There are a variety of Legendary Spells you can buy for 10 Crystals, but if none of them seem to stem your curiosity, you are welcome to create spells of your own.

Divine Banishment Calling on the spirit guardians of the world, they will lend you their light to blind the eyes of your enemy, stunning them for one post.
Cooldown: Usable once per thread.

Hylia's Grace: Allows the user to cast holy light unto them, shielding them from an attack. 
Cooldown: 3 Posts

Light Arrow Summon: You summon holy arrows bathed in the Light of the Gods, inflicting damage on your opponent. These arrows can shatter force fields.
Cooldown: 4 Posts

Light Crystals: Allows the user to integrate crystals of light into their weapon to be stronger against the shadows, as well as increases your weapon's rank by one.
Cooldown: The spell will last until it is cancelled.
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Re: The Magic Shop

Post by Zelda on Mon Oct 19, 2015 4:15 pm

SHADOW MAGIC

While shadow and light counter each other, shadow magic is the staple of the Twili and Sheikah. There are a variety of Legendary Spells you can buy for 10 Crystals, but if none of them seem to stem your curiosity, you are welcome to create spells of your own.

Nocturne of Shadow: Summons the dead from their slumber, aiding the user against their opponent. Weak to sunlight.
Cooldown: Usable once per thread.

Shadow Flash: Allows the user to snap their fingers and disappear, fleeing the area or to another location within proximity of the opponent.
Cooldown: 5 Posts

Nightcrawlers: Summons hands to appear, locking onto the target and keeping them in place for one post. You must keep eye contact on the opponent for this to be effective.
Cooldown: 7 Posts

Shadow Crystals: Allows the user to integrate crystals of shadow into their weapon, making it much more powerful against light magic, as well as increases your weapon's rank by one.
Cooldown: The spell will last until it is cancelled.
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Re: The Magic Shop

Post by Zelda on Thu Feb 18, 2016 11:38 pm

Mana system updated!
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Re: The Magic Shop

Post by Seith on Fri Feb 19, 2016 11:15 pm

I'm gunna go ahead and spend my 10 crystals on:

Shadow Crystals: Allows the user to integrate crystals of shadow into their weapon, making it much more powerful against light magic, as well as increases your weapon's rank by one.
Cooldown: The spell will last until it is cancelled.
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Re: The Magic Shop

Post by Zelda on Fri Feb 19, 2016 11:18 pm

purchased.
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Re: The Magic Shop

Post by KingWestie on Sat Feb 20, 2016 3:22 am

I'll use my 10 gratitude crystals to buy:
Din's Fire: A large wall of fire surrounds the caster and moves outward, toward all opponents with a destructive force.
Cooldown:  Usable once per thread.
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Re: The Magic Shop

Post by Zelda on Sat Feb 20, 2016 5:45 pm

KingWestie wrote:I'll use my 10 gratitude crystals to buy:
Din's Fire: A large wall of fire surrounds the caster and moves outward, toward all opponents with a destructive force.
Cooldown:  Usable once per thread.

Spell has been purchased - however, please make sure to fill out your statistics! You cannot use your spells until you fill out your mana stat so we know how much magic you can use in thread.
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Re: The Magic Shop

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