Saria Initial Spells

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Saria Initial Spells

Post by Saria on Tue Feb 24, 2015 1:58 pm

Name: Healing Bud
Rank: Amateur
Description: a magical manifestation taking the form of a green unopened flower bud appears in her hand, the energies flowing from the tip towards her target, soothing their pain if only a little.
Duration and Cooldown: One post. Can only be used twice per thread.
Strengths: Healing Nature Spell.
Weaknesses: Not strong at all, only healing minor wounds, such as bruises or minor cuts. Anything more serious only soothes the pain slightly.

Name: Sage Wisp Form (Approved concept by Zelda)
Rank: Sage ability. Amateur
Description: She turns into a glowing green orb of light, not much bigger than Gate. Gate is also enveloped in the form. Capable of flight. Used mostly for fleeing combat.
Duration and Cooldown: Until dismissed or knocked out of. Once per thread.
Strengths: Small and flying.
Weaknesses: Light emitted off may give away position to enemies. Unable to speak


Last edited by Saria on Tue Feb 24, 2015 2:10 pm; edited 1 time in total (Reason for editing : Had too many spells that I did not buy.)

___________________________________________________
"Oh, you're leaving... I always knew that one day, this day would come. I've always known we're so different, and I'm not sad, because you have a lot ahead of you. I want you to take this. Don't forget me."~Saria
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Re: Saria Initial Spells

Post by Zelda on Tue Feb 24, 2015 2:51 pm

Accepted!
Saria wrote:Name: Healing Bud
Rank: Amateur
Description: a magical manifestation taking the form of a green unopened flower bud appears in her hand, the energies flowing from the tip towards her target, soothing their pain if only a little.
Duration and Cooldown: One post. Can only be used twice per thread.
Strengths: Healing Nature Spell.
Weaknesses: Not strong at all, only healing minor wounds, such as bruises or minor cuts. Anything more serious only soothes the pain slightly.

Name: Sage Wisp Form (Approved concept by Zelda)
Rank: Sage ability. Amateur
Description: She turns into a glowing green orb of light, not much bigger than Gate. Gate is also enveloped in the form. Capable of flight. Used mostly for fleeing combat.
Duration and Cooldown: Until dismissed or knocked out of. Once per thread.
Strengths: Small and flying.
Weaknesses: Light emitted off may give away position to enemies. Unable to speak
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